A companion to the TRON 2.0 Unofficial FAQ that provides up-to-date
news about the TRON 2.0 gaming community and TRON in general.

Click here to download the TRON 2.0 Multiplayer Fix

If you're having trouble with the TRON 2.0: Killer App Mod
Read this Troubleshooting Guide

TRON Vinyl Soundtrack Contest (Ends August 31, 2014)

By TronFAQ on Saturday, August 23, 2014 at 12:37 AM

LDSO is proud to announce a contest where you can win ONE of THREE free copies of the upcoming TRON Vinyl Soundtrack! (Thanks to Audio Fidelity for making this contest possible!) The contest will end on August 31, 2014.

More details about the content of the album can be found here:

This TRON Original Motion Picture soundtrack will consist of two double-sided Vinyl LP records, with a total of 18 tracks. The gatefold album jacket will have color photos, and liner notes from Wendy Carlos and Michael Fremer (who was a supervisor on the TRON film's soundtrack). And the most distinctive feature about this album is that the two LPs are a translucent neon blue color! (See photos above!)

In order to have a chance to win a copy of the soundtrack, here's what you need to do:

1) Share news about this contest. You can share this article on your personal Facebook page, mention this article on Twitter, or even elsewhere. For those who want to share this news on the TRON-Sector forum, feel free to do so. (We won't be posting about it there, ourselves. Only the first person who shares the news on TRON-Sector will be entered into the contest.) We'll need proof that you shared the news somewhere, for your chance to win.

2) Correctly answer these trivia questions about the TRON franchise:
  • What insult did Sark use when referring to his Lieutenant in the original TRON film?
  • What is the name of the level where you encounter Thorne and the Kernel in the game TRON 2.0?
  • What is the name of your character in Single Player, for the game TRON Evolution?
  • What was the name of the business/apartment where Sam Flynn lived in TRON Legacy?
  • What was the name of the other "Renegade" that Tron was training, aside from Beck, in TRON Uprising?
Leave comments on this article, the post on Facebook, or send tweets on Twitter to "@_LDSO_" (without the quotes): showing us where you shared the news about this contest (a URL link), and provide your answers to the trivia questions. Contestants who shared news, and provided correct answers, will be randomly chosen to win.

Even if you don't win, we're able to offer fans of LDSO and TRON a 20% discount on the purchase of the soundtrack from the Audio Fidelity web site, by using the code TRON2014 which is valid until 10/31/2014 (October 31, 2014).

We look forward to hearing your answers, and Good Luck, Programs!

September 6th, 2014 UPDATE: The three winners of the TRON Vinyl Soundtrack were announced in this video: http://www.youtube.com/watch?v=-Yd9kytNJaU

TRON 2.0 Retrospective and Interview, Better Multiplayer Fix

By TronFAQ on Friday, June 27, 2014 at 4:29 PM

Recently, I stumbled across a retrospective of TRON 2.0 by a content creator on YouTube, who goes by the nickname Parallax Abstraction.

He played through the game's Single Player campaign, and went into depth about the history of TRON 2.0 more than most people usually do. He even went out of his way to call out the fact that he was using our project, the Killer App Mod, by the LDSO and Killer App Mod teams. I left a comment on his introduction video, thanking him for the mention.

TRON 2.0 Retrospective video series by Parallax Abstraction

Further discussions resulted in one thing leading to another, where he hit upon the idea of interviewing me while covering the Multiplayer portion of the game. Something that most TRON 2.0 retrospectives never talk about. Of course, this isn't without justification. GameSpy dropped multiplayer support for TRON 2.0, two years ago. And while getting it to work again is possible, it's still not that convenient to do.

I made an effort to help get people together for some TRON 2.0 Multiplayer matches, so that Parallax Abstraction could record footage of the Multiplayer gameplay to show to his viewers. At the same time, he interviewed me about the history of the game, its community, the mod projects that are available, and so on. He asked a lot of good questions, and came across as very professional.

Meanwhile, I did my best to entertain: with stories about Disney/Buena Vista Interactive's interactions with the TRON 2.0 fan community, and plenty more. A lot of ground was covered, including some rumours about TRON 2.0 that few, if any, people have probably ever heard about before.

All three parts of the interview can be played back below. The total length of the interview comes in at close to three hours, so you'll probably want to watch one part and then take a break before viewing the next.

TRON 2.0 Multiplayer and Interview - Parts 1-3

If you'd like to read even more about the history of the game, and Disney/Buena Vista Interactive's support for it (or lack, thereof), check out our TRON 2.0 article on the LDSO Wiki.

Since the interview, I've succesfully managed to get the in-game Multiplayer server browser for TRON 2.0 working again, as seen in the video below. So that the current Multiplayer Fix will no longer be needed. Instead, the in-game server browser will be made functional as a part of the upcoming v1.2 update to the Killer App Mod.


LDSO Forum And Wiki - Temporarily Down

By TronFAQ on Monday, June 23, 2014 at 10:05 PM

The LDSO site forum and wiki are temporarily down, and it looks like it's going to take a while to get things fixed.

From what we can tell (not 100% sure yet): our hosting provider made some changes on their backend without notifying us, which resulted in the forum and wiki becoming broken.

The wiki being down has affected file downloads from the All TRON 2.0 Files page. A number of the links will be broken. But recently added file Mirror links will mean that each file can still be downloaded. Just try the other Mirror link for a file, if one of them doesn't work.

We'll try and get things up and running again, ASAP.

June 24th, 2014 UPDATE: As we suspected: our host made changes that impacted our site, which resulted in both the forum and wiki becoming broken. However, our site administrator Load "*",8,1 fixed the problem this morning. Everything on the site is now back to normal.

TRON 2.0: Killer App Mod v1.2 - Demoing new Weapons, Powerups, Translations, Other Features

By TronFAQ on Wednesday, April 30, 2014 at 1:36 AM
It's been a while since the last major news update for the TRON 2.0: Killer App Mod. And four years since the release of the previous version of the mod. So, what's been happening?

Well, there are two major reasons for this. 1) Lack of time and manpower. The project was down to one person (myself) for a long period. I'm simultaneously working on another LDSO project called User Error 3 for TRON 2.0. 2) Feature creep. A lot of the features now in the upcoming v1.2 of the mod, were originally not planned until a potential v1.3 much further down the road. But due to certain breakthroughs occurring sooner than expected, features were pushed up into v1.2. (Many thanks go out to Kain-Xavier and another contributor for helping to make this happen, far earlier than planned.)

00:23 - Improved Derez Powerups
01:08 - New Derez Powerups
01:34 - Spawning in protected areas, increased health and energy
02:02 - Powerups semi-randomized, and more than one of each
02:34 - Barriers to protected areas prevents spawn killing and sniping
02:49 - DM-03 retail map expanded play area
03:25 - New Reinstall Powerup
04:03 - New Power Surge Powerup
04:42 - New Read-Only Powerup
05:21 - Reinstall Powerup from another player's perspective
05:43 - Disc Charger weapon in Derez
06:10 - Rod Rifles weapon in Derez, uses two hands
06:59 - Ball Storm weapon in Derez
07:29 - Burst Cannon weapon in Derez
07:58 - Rod Primitive weapon in Derez, now uses two hands
08:25 - Disc Charger weapon in Single Player
09:14 - Rod Rifles weapon in Single Player
09:55 - Ball Storm weapon in Single Player
11:21 - Burst Cannon weapon in Single Player
12:10 - Russian Translation
16:03 - Hungarian Translation

One of the goals of this project, was to eventually bring over as many features as possible from the Xbox version of the game. Thanks to breakthroughs occurring earlier than expected: the upcoming v1.2 release will feature fully functional equivalents of all the Multiplayer weapons introduced in that version of the game, similar powerups in Multiplayer mode (Derez aka Deathmatch), plus the ability to use the weapons in Single Player as well (only via the Gold cheat function), the latter of which is something that wasn't even possible in the Xbox version (to my knowledge).

Russian and Hungarian translations are now included in v1.2 of the mod. Many thanks to the Notabenoid.com team and "Rapid" for giving their permission.

Another goal, was to try and fix as many issues as we could in TRON 2.0 and add some new functionality where possible. The video above demonstrates fixes to errors in the Single Player levels, and further improvements to cutscenes for widescreen displays.

An abbreviated list that highlights v1.2 fixes to the game, and to the mod itself:
  • Integrates v1.042 Unofficial Patch, which no longer needs to be installed separately.
  • Eliminated the "TRON 2.0 has not been run before, you must run TRON 2.0 at least once" error during installation.
  • Updated version of the installer program should prevent issues occurring sometimes during installation (hanging, won't install after a failed installation attempt).
  • Lists other mod add-ons during installation, offers to download them, and installs everything in the correct order.
  • Change any language version of the game to any other language, both text and speech (except Russian and Hungarian, where only text is available).
  • Possibly reduced the frequency of the game crashing while fighting DataWraiths.
  • The hit detection on the System Memory screen (where you work with subroutines) is now properly aligned with objects, in non-4:3 aspect ratios. Before, you would have to hover over the outer edge of objects to get them to highlight.
  • When you went to Options > Display from the main menu in a widescreen resolution, the game would reset back to 640x480 because it didn't support any resolutions that weren't 4:3 aspect. This no longer happens. You can now select any resolution your display supports. Though it's best to stick with the resolution you chose when installing the mod. This is something that was difficult to achieve, but has now been successfully implemented.
  • Fixed a bug in the Mod Manager that would cause the game to crash with messages like: Error copying file cres.dll, Could not init CircuitButeMgr, Couldn't initialize DebrisMgr, and various Client MFC errors. This bug could also cause custom maps to not load in Multiplayer.

Most people will be aware that GameSpy is shutting down entirely, soon. But they already started dropping support for older games a couple of years ago.

The above video shows tentative support of the in-game server browser working again, via OpenSpy. Whether this will function 100% correctly at the time of v1.2 release, is currently uncertain. OpenSpy's emulation of GameSpy for TRON 2.0 is not perfect, which results in a bit of odd behavior. Browsing and joining servers does work, but not without said issues. We're trying to work with the people at OpenSpy to improve this situation.

The Multiplayer Fix mentioned in a previous article will likely be included as a fallback, in case the in-game server browser remains flakey.

We don't have an exact ETA for the Killer App Mod v1.2 update. We're hoping to finally have it done around Summer 2014, but don't quote us on that.

Thanks from the Killer App Mod team, and if you have any questions or comments: visit the LDSO message forum, the TRON fan sites, or leave a comment here.

TRON 2.0: Killer App Mod - Single Player Level Fixes In Future Update

By TronFAQ on Saturday, February 22, 2014 at 6:29 PM

Yes, finally another preview trailer after all this time! Killer App Mod v1.2 for the PC version of the game TRON 2.0 is still being worked on. It's taking so long for two reasons:

  • Lack of free time and manpower. The number of people working on it was down to one (me) for a long period, but lately I've been receiving help from another team member. I'm also working on the upcoming User Error 3 Single Player mission.

  • Massive feature creep. A lot of things planned for a potential v1.3 have been brought forward into v1.2, like the recreations of the new Xbox weapons and now these level fixes.

There are a few mistakes in the Single Player levels for TRON 2.0. The next release of the Killer App Mod will fix the mistakes (that I've noticed), and also make some minor changes to improve the experience.

The change to the laser status sign behind Jet in the opening cutscene is the most "radical", of all the fixes. (If you've watched the original TRON film and observed the laser status sign there, you'll see why this change was made.) Don't worry about us going crazy with all sorts of changes. They would be too difficult to do, anyway. The goal is simply to enhance what's already there without affecting the original vision in a detrimental way.

We don't have an exact ETA for the v1.2 update. But we're looking to have it done before the end of 2014.

Thanks from the Killer App Mod team, and if you have any questions or comments: visit the LDSO message forum or leave a comment here.

You may also want to read an earlier article showing the recreations of the new Xbox weapons added to the game.

TRON 3 Could Begin Filming By The End Of 2014

By TronFAQ on Saturday, January 25, 2014 at 2:54 PM
Over a year ago, there was news that the sequel to TRON Legacy — TRON 3, for lack of a better name right now — was on a fast-track for release, perhaps as early as this year.

Now, Crave Online has word from Bruce Boxleitner, TRON himself, that TRON 3 might begin filming at the end of 2014, with a possible 2015 release. The article also mentions a number of other interesting tidbits.

The script is being written by new writers Jesse Wigutow and David DiGilio, with Legacy's writers Edward Kitsis and Adam Horowitz out of the picture. This doesn't concern me too much, in spite of the fact that these new writers don't have a lot in the way of prior writing credits. Giving the script to some new blood might actually lead to a better story . . . because Legacy's story was definitely its achilles heel. Joseph Kosinski, director of TRON Legacy, is likely to return though.

Cillian Murphy, who appeared as Ed Dillinger Jr. in TRON Legacy as a cameo, is rumored to be returning as Jr. for a pivotal role in TRON 3.

Which leads to the third revelation: that much of the film will be occurring in the real world, with only a limited amount of time spent inside the computer, in the electronic world. The focus of the sequel's plot, will apparently be Sam Flynn and Alan Bradley trying to retain control of ENCOM. With Dillinger Jr. attempting to take the company for himself.

That's definitely not the kind of news, that I want to hear, as a fan of TRON. While I believe the takeover attempt by Dillinger Jr. will make for a potentially interesting story twist on screen, I wouldn't want TRON 3 to dwell on it so much that it's to the detriment of scenes in the computer world. The electronic world is what fans of TRON want to see, not the mundane world of reality which they can get in any other film.

Thanks to Nikefutbolero on TRON-Sector for the heads-up.

PC Games Hardware Lists TRON 2.0 Among Top 10 Video Games Adapted From Films

By TronFAQ at 2:54 PM
PC Games Hardware Germany just released a video highlighting their picks of the Top 10 video games licensed and adapted from films.

TRON 2.0 made the list at number 5, a pretty respectable ranking. It even managed to beat out some titles like the recent Ghostbusters video game (which actually was pretty good), the Dune games (like the Dune II RTS, which is quite old but it was a great game as well), and the LucasArts Indiana Jones adventures (they show Lost Crusade).

And even though they don't mention it, it's clear they were using the Killer App Mod for some of the TRON 2.0 footage. Sweet. (You can see the Gold Cheat option.)

From what I can tell, PCGH seem to feel that TRON 2.0 was a better sequel . . . or, at least that TRON Legacy owes a lot to 2.0.

TRON 2.0 is featured at the 5:13 mark.

TRON 2.0 - 10th Anniversary

By TronFAQ on Monday, August 26, 2013 at 9:03 PM
On August 26th, 2003 TRON 2.0 was released for sale in North America, a video game published by Buena Vista Interactive (now simply known as Disney Games) and developed by Monolith Productions for the PC. Today is the 10th Anniversary of that release.

To mark the occasion, Kain-Xavier has publicly announced a plugin he's been working on for Blender, which will allow you to make your own models for TRON 2.0.

Up until now, you would have to use very old versions of the Max and Maya modelling programs, which cost money and/or are hard to obtain because of their age. (The model plugins that came with the TRON 2.0 editing tools, will only work on those older versions of Max and Maya.)

The Blender plugin isn't ready for release just yet, but it's gotten to the point where it's almost completely functional. So it shouldn't be too much longer. Congratulations to Kain-Xavier on his accomplishment. :)

There was something else I had planned for today, but unfortunately it's not ready to show yet. :( Can you guess what it is? Maybe within the next couple of weeks . . .